| Eye Level | "eye level, subject facing camera, neutral perspective" | Dialogue scenes, default coverage | Not specifying — AI defaults vary |
| Low Angle | "low angle, camera tilted up toward subject, heroic framing" | Power, authority, threat | Saying "from below" alone — AI can render floor-level which is too extreme |
| High Angle | "high angle, camera tilted down toward subject, subject diminished" | Vulnerability, entrapment | Confused with bird's-eye unless you add "slight high angle" |
| Bird's Eye / Overhead | "overhead shot, bird's eye view, camera directly above looking down" | Establishing geography, isolation | Not specifying "directly above" — AI renders near-top instead |
| Dutch Angle | "dutch angle, camera tilted 15 degrees, horizon diagonal, disorientation" | Tension, psychological unease, horror | Too extreme a tilt — specify degree |
| Worm's Eye | "worm's eye view, extreme low angle, looking straight up, subject towering" | Imposing architecture, character dominance | Same as low angle confusion — add "extreme" and "straight up" |
| Over-the-Shoulder (OTS) | "over the shoulder shot, foreground character back of head, background character in focus" | Dialogue coverage between two characters | Forgetting to name foreground subject — AI centers the wrong person |
| POV (Point of View) | "first-person point of view shot, POV camera, subject's perspective" | Subjective experience, horror, action | Adding specific eye details — keep it framing-only |