| Primary question | What does each shot look like and how does the sequence play? | Does the camera, lens, and blocking work in the space? | Frame-accurate technical previs for VFX and virtual production |
| Input | Script, prompts, character and location references | 3D sets, props, camera and lens presets | 3D assets, mocap, virtual cameras |
| Output | 2D frames, PDF, timed animatic, optional AI video | 3D shots, camera moves, lens data, shot diagrams | Rendered sequences, camera and lighting data |
| Fidelity to the real camera | Low — compositional intent only | High — real lens and sensor models | Highest |
| Speed to first sequence | Minutes | Hours to days | Days to weeks |
| Who can use it | Director, writer, producer, client | Director, DP, previs specialist | Previs or VFX artist |
| Typical cost | M Studio from $27/month; LTX Studio free tier, $35/mo Standard | FrameForge Core $498.95 one-time or $12.99/month; Previs Pro and ShotPro low-cost app pricing | Unreal Engine free for most film use; Maya subscription; artist time is the real cost |
| Best for | Pitches, commercials, short films, early feature planning | Location shoots, stunts, complex blocking | VFX-heavy features, virtual production |